PROCEDURAL MEDIEVAL HOUSE GENERATOR
23 oktober 2019
About my goal
Having a more detailed house with more controlable parameters was what I wanted. As I said before texturing my house to make it a full prop would be nice.
Fixing the roof
I began with fixing an issue with the roof on the lower floor. The corners weren't connected which resulted in flat corners. To fix this I followed the following workflow.
Illustration of the issue
Substract points with unshared edges
Apply some vex code
Group all points
An overview in a video
Because I'm using Houdini Apprentice I could not render more than 512x512. Plus when rendering with Mantra there are watermarks on the materials. I noticed this when refreshing my Substance Designer skills. I didn't finish it because of the ugly result I got when rendering. However I'm glad I did some SD again. Here is a screenshot of a material I was making (WIP/Test) for the walls of the building.